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Vector Game Art Festival
Wednesday, 13 February 2013

 My mobile poems will be in an exhibition this month at Vector - a game art festival in Toronto from Feb. 21-24 at various venues. 

There are some amazing artists in the festival, such as Bill Viola, Eddo Stern, HaydiRocket and many others listed here.

 

I have been super busy in the studio working on a few projects. In 2012 received a Canada Council for the Arts mid career production grant, as well as a Travel Grant, and an exhibition assistance grant. I'm looking forward to posting new works once they are complete. 

 

I am going to Dubai in March to conduct a workshop on mouse hacking & building new interfaces at the University of Zayed. More on that later. 

 

As well, I have been working on making some of my works into editions - some of which have been acquired by collectors. Contact me for enquiries.

Last Updated ( Monday, 25 February 2013 )
 
Backyard
Friday, 03 August 2012

 

Backyard: a fearonrevell project

Site-specific installations will be created for our backyard by:

Myfanwy Ashmore

Mark Connery
Marie de Sousa
Elizabeth Fearon
Michelle Johnson
Jennifer Linton
Tanya Read
Rupen
Fiona Smyth
Julie Voyce
Natalie Majaba Waldburger

The show will run from the 4th of Aug. (Opening reception: 2-6pm)
until the 26th of August. The backyard will be open to the public from 1 to 6, Wednesday through Sunday.

Location: 85 Carlaw Ave. Toronto

For more information call 416 654 3232 

 
Winnipeg exhibition @ Platform
Friday, 03 August 2012

I had work in this show last month at Platform in Winnipeg:

http://platform121.blogspot.ca/2012/06/reset-post-consumer-gamer-culture.html

 

Reset: post-consumer gamer culture

Exhibition
    21 June - 28 July 2012

Opening Reception + Curator's Tour
   Thursday 21 June   7PM 


                                                     M. Ashmore, DS Poem [detail]



    PLATFORM  centre for photographic + digital arts is pleased to present the fourth exhibition in our thematic programming year, where we are exploring artists use of collections and archiving with an idea toward to palimpsest or re-writable text as a way to discuss photography. Reset : post-consumer gamer culture is curated by mrghosty for PLATFORM and will feature new media work in print, projection, and hand-held interactive form by  six well-known artists in the field machinima, game culture, and video: Party Time! Hexcellent!, Clint Enns, Ian Bogost, Max Capacity, Myfanwy Ashmore, Haydi Rocket.


        Video games as a medium is still very much a young one. Still less than fifty years old, gamer culture  and technology has grown exponentially over that time. What began as simple pixels creating  primitive representations of much grander ideas, has grown to become a multi-billion dollar industry with countless iconic brands, ‘worlds’, and affiliations. In the above board world of the game industry, a consumer economic model is the primary thrust behind the release of mainstream video games. However, as the medium has grown (much like it's cinematic counterparts), contemporary gaming culture now embodies and intersects with a variety of independent creative practices including game design, game art, hacker culture, fan-generated artwork and more.

        Reset is an exhibition that encompasses the varied artistic practices of media artists who have embraced the technology, culture, and aesthetics of gaming as their chosen medium.   From those who use the aesthetics of heritage gaming to create digital drawings and short animated loops, to those who use the technology as a filmmaking tool (commonly known as ‘machinima’). Where others create their own interactive software applications (“games”), modify game controllers and interfaces.  

        This exhibition seeks to give an overview of of these varying practices within the medium, while also highlighting the history of home gaming technology, through the devices that these works are viewed on, “played” on, and interacted with. The works represented in Reset recontextualize the notion of gamer culture as consumer culture;  by taking the spirit of play that gamer culture capitalizes on and transforming this notion of play into new forms of media art creation and interaction.                        - mrghosty, curatorial synopsis

 

 

 
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